Final Bringer of the End Times
Spell Quick

Final Bringer of the End Times

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Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 9, 2026
67± 6/ 100
Power Score
Intrinsic 65
Deck 68

Final Bringer of the End Times — Power Evaluation

Final Score: 67 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Board breaker

Why it scores here

The card converts a live hand into a two-sided destruction: it removes one opponent card of any type, at the cost of one monster you control, and it is limited to one activation per turn. Its value comes from flexible, hard-to-misplay targeting of the opponent's card (not only monsters) rather than from ATK or rarity, and its 400-of-400 deck presence and 118 archetypes confirm it is a reliable, portable staple. The score is held back by the self-destruction cost (roughly even on resources), its Spell status (near-zero material value, and a Quick-Play can be negated), and the thin combo sample of 10 boards.

Axis scores

Axis Score Evidence
Accessibility 78 Present in all 400 sampled decks at a 2.1 average copy count across 118 archetypes, and it appears as a starter in 1 of 10 combos (observed).
Combo & Conversion 55 It appears in 10 of 10 recorded boards with an average power index of 69.4, but it is a single removal step rather than a board builder (observed, partly inferred).
Resource Economy 45 The effect destroys one of your own monsters to kill one opposing card, so it is roughly even on card count with no refuel or draw (verified from card text).
Effect & Interaction 70 It destroys any one opposing card with no type restriction, which is flexible, but it is not a negation and it needs a monster of your own on board (verified from card text).
Material Utility 5 It is a Spell and provides no material value (verified from card text, card frame spell).
Resilience & Flexibility 40 As a Quick-Play Spell it can be negated and it requires an own monster as a cost, though it is usable across many archetypes (inferred).
Deck-Building Efficiency 70 It is a single-copy-type staple with no garnet or lock and is run at 1 to 3 copies across 400 decks (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targets any opponent card type, so it answers backrow, monsters and other threats
  • Present in 400 of 400 sampled decks across 118 archetypes, so access is reliable
  • Partners with Forbidden Droplet, Droll & Lock Bird and Book of Eclipse in 18% to 44% of decks

Weaknesses

  • Requires one of your own monsters to be destroyed as a cost, so it is roughly even on resources
  • Once per turn by name, so it cannot be repeated
  • Quick-Play Spell, so it can be negated by a counter

Counters / choke points

  • Negation of the activation (Effect Veiler and similar)
  • Destroying or removing the monster it needs to pay its cost

Best use

Removal: clears one opposing card at the cost of one of your own monsters, usually as an interaction spell in a monster-based deck. Decks: Fire King, Radiant Typhoon, Jurrac, Live☆Twin, Rokket, Darklord, Dragon, Destiny Heros, Lyrilusc, Branded.

Evidence & gaps

  • Verified: Card text: target 1 monster you control and 1 card your opponent controls, then destroy them; once per turn by name; Formats: TCG, OCG, MasterDuel; frame Spell, race Quick-Play
  • Observed: Present in 400 of 400 sampled decks (100% main, 0% side), avg 2.1 copies; Present in 10 of 10 recorded combos, 1 as starter, 1 in end hand, avg power index 69.4; Spread across 118 distinct archetypes; top partners in 16% to 44% of decks
  • Inferred: Its primary role is removal, with board breaking as a secondary role, based on its destroy-two-cards text; Its one-for-one self-cost makes it roughly resource-neutral
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo data has only 10 boards, so combo conversion is thinly sampled no ruling or metagame sample supplied, so meta power is null











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